Adjusted the positioning of emojis in the MemeAnimation component to spread them horizontally, ensuring they cover the full width of the animation container.
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Updated the MemeAnimation component to change the direction of emoji movement from the center outward to an upward trajectory, simulating reactions in a livestream.
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Adjusted the positioning logic in the MemeAnimation component to ensure emojis spread out more evenly across the animation area, rather than clustering in the upper left corner.
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Resolved TypeScript errors in `MemeAnimation.tsx` related to type assignments for animation properties. Adjusted the types to ensure compatibility with the expected string types.
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Updated the meme animation to better communicate the underlying idea of the stratagem. Adjustments made to enhance clarity and effectiveness in conveying the intended message.
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Rearrange the stratagem popup to prioritize the Expert Analysis section, making it the first or only text displayed. This change reflects the existing information on the choice cards, which already show the Strategy Overview and Expected Impact.
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Updated the network animation to simplify the visual effects, removing unnecessary spinning and movement. The animation now focuses on indicating the flow of information between nodes.
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Addressed a problem where changes in the game were not being reflected or displayed properly. This update aims to enhance the visibility of game elements and ensure that user interactions lead to observable changes in the gameplay experience.
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Resolved the TypeScript error indicating that the property 'implications' does not exist on type 'FinalReportReward' in src/components/game/FinalMemo.tsx.
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Resolved an issue causing the application to display a blank screen on startup. Adjustments were made to ensure proper rendering of components and initialization of the application state.
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Resolved TypeScript errors in `FinalMemo.tsx` related to missing properties on the final report object. Updated the `generateFinalReport` function to include the necessary properties such as `reward` and `metrics` to ensure proper type compatibility.
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Resolved the TypeScript error indicating that the module '@/components/game/constants.tsx' could not be found. Adjusted the import statement to ensure proper module resolution.
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Chunk the contents of `src/components/game/constants.tsx` into smaller, more manageable files to improve readability and maintainability.
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Resolved TypeScript errors related to invalid animation types in `src/components/game/constants.tsx`. Updated the animation type definitions to ensure compatibility with the existing types.
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Implemented animations for each strategy in the game to enhance understanding of disinformation tactics. This addition aims to provide clearer educational context for players regarding the mechanics of each strategem.
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Implement a web application that simulates a narrative experience focused on raising awareness about disinformation and state actors. The app will allow players to engage in an interactive game where they run a disinformation campaign, utilizing various strategies and receiving guidance from virtual experts. The goal is to enhance critical thinking and media literacy through dynamic media simulations and decision-based storytelling.
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